New App – Ballpark Costs

When potential clients ask for a ballpark figure on development costs, these are the questions I ask to help clarify whats required and therefore affect the cost. They are in no particular order…

  • What are the target platforms, iPhone, iPad, Android, Windows Mobile?
  • If iPhone do you want a universal version, i.e. the same app runs on iPhone and iPad (thanks @ithain)
  • Whats the target audience?
  • Do you have an idea of how you want the app to flow?
  • Are there existing apps out there that do something similar, if there are what are they and what will make this one different?
  • Are there existing apps that you like the style of or the way they work?
  • Will you apply for your own developers licences so that the app is submitted under your name?
  • Will the app be free, sold for a one off fee, have in-app purchases or have subscriptions?
  • Who will supply the artwork?
  • Does the app need to be location aware?
  • Ideas of timescale for release? (thanks @MrAntix)
  • Are there any hosting requirements? (thanks @MrAntix)
  • Third party services integration requirements? (thanks @MrAntix)
  • Any social media integration?

And if the app contains dynamic data the following are also important questions…

  • How will the app access the data?
  • Have the web services that supply the information been designed/written?
  • Would you require a content management system to update information contained in the app?
  • If its a Corporate app, what back end data do you need to access and synchronise (thanks @ithain)

Obviously the answers to these questions are likely to lead to more specific questions, but it helps with the thought process involved with what might be required

I would be really interested to know if there are any other questions you ask that I’ve not included?


CCLabelBMFont – not displaying

I hit a problem today where the CCLabelBMFont wasn’t rendering the text I wanted at all. I created the the fnt file using http://www.n4te.com/hiero/hiero.jnlp

Turns out that as it creates the underlying png for some reason it saves it in a flipped format, therefore you need to load the png into your favourite graphics package and flip it vertically before using it in your project

See what I do


AirPrint – direct to the Printer

If you have an AirPrint enabled printer and an iPhone/iPad running iOS4.2 or above you can print directly to the printer without the need for both devices to be connected through the same WiFi access point. On your iOS device, go to your WiFi settings and in the list of networks you should see an entry that relates to the printer (so long as you are in range), and hey presto it all works


Free icons website

Great site for sets of free icons that can be used in your apps

http://webtreats.mysitemyway.com/


Localisation language names

When creating a new localisation file Xcode expects you to supply the correct name for the file, the list of valid values is here


CFBundleiconfile does not have an extension

Currently there is an issue with Apples Application Loader, although the documentation states that you can omit the file extension from the Icon File name, and this works when running locally, when you come to submit it to the app store it fails validation.

At the moment you have to specify the names using the CFBundleIconFiles
Screen shot 2010-07-28 at 16.09.49

This is also a useful link to the Apple site that explains what icons are need for what device


Truly quit app under iOS4

Great article that explains how to terminate your app so that it doesn’t go into suspend mode, basic details are here

Multi-tasking can be great, but it has added some complexity to programming on the iPhone. For many apps there really is no advantage. For instance, does the “That’s What She Said” button really need to stay in memory?

It’s some added complexity that programmers don’t need.. some of the more complex memory intensive apps will just exit anyways, and programming the app to suspend can be a highly complicated task.

Fortunately there is a simple way to make your iOS 4 apps terminate for real when the user taps the home button.

This is a simple process:

Open your info.plist file
Add The Key UIApplicationExitsOnSuspend
Set the new key to YES
Now your applicationwillterminate: method will be run when the user taps the home key, and your app will exit for real.

See what I do


Getting Images onto the iPhone Simulator

To add your own pictures to the simulator, get the simulator running and then drag your image onto the simulator. This will cause the simulator to open it mobile safari. Then mouse down and hold on the image, you will then see the following prompt…

Upload image to simulator

Upload image to simulator

Clicking save will then include your image.


Payments from Apple – Company VAT Return

Working out what you do with a payment from Apple, when you are lucky enough to get one, can be quite tricky for a VAT registered company, this is the information I’ve been able to gather so far, via the Apple Developers Forum (so thanks goes to them)…..

Apple act as an undisclosed agent. You supply your products to Apple (one supply line), who then market and supply them to consumers (another supply line). Apple charge VAT on their supply line, as you’d expect.

Apple’s commission is a markup in the price, which they then add VAT to. This is very important. At no point do Apple invoice you for commission. Because of this, under HMRC rules this isn’t deemed to be a supply of “agency services” from Apple to you (the agency services in question being the marketing and sale of Apps on iTunes). That’s the second supply line – Apple to the Consumer. You can then account for VAT on your supply to Apple as normal. Because you are supplying software to Apple’s EU subsidiary, HMRC’s place of supply regulations mean you’re outside the scope for VAT.

So:

You sell an app for £0.99 (it’s an easy number to use in this example, for simplicity)
Apple charges the user £0.84 (plus VAT)
Apple takes their commission (£0.25), except it’s technically a mark-up on price, not commission.
This leaves £0.59, which is the cost of supply. This is what you would invoice Apple for (even if you’re only generating invoices for your own internal paperwork)
As you supplied your product to Apple for £0.59, who then sold it on at a markup to the public, you were supplying directly to a business, and thus outside the scope of VAT.

Fortunately, the contract you have isn’t with Apple UK, but Apple Sàrl, based in Luxumberg. When a seller in one EU member state invoices a company in a different EU member state they can zero rate the VAT. You should still put VAT as an item on your invoices, but rate it at zero (ie, £0.00). As long as you use the addresses below on your invoices, HMRC should be satisfied.

Really Important point: Because your iTunes income is coming from another member state, you need to declare it in Box 8 of your VAT return. If you have an accountant you don’t need to worry about this, you just need to make sure s/he is aware your App income is from within the EU but outside the UK.

Should you need an address and Luxumberg VAT number for your records, it’s as follows:

Billing Address:
iTunes s.à r. l.
8 rue Heinrich Heine
L-1720 Luxembourg
TVA/VAT No.: LU20165772

Invoicing Address:
App Store Invoicing
Apple Operations Europe
iTunes s.à r. l.
Hollyhill Industrial Estate
Hollyhill
Cork Ireland

See what I do


NSLog – debugging tool

Came across this useful blog that shows you can override the description method of an object and when you display object using NSLog it will show the extra info you’ve included!


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