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Progress record · FlexiCoder ScubaWord

Collection worlds and the equipment room came together.

This phase expanded the collection experience across every reef, gave regional habitats clearer identities, and turned the equipment room into a more useful, object-led hub. Prompt-led refinements also improved the dive-complete flow, word-grid behaviour, navigation, progress feedback, and development-tool performance.

ScubaWord 11 September 2026 Collection and room experience Delivered and verified
4Prompt-led refinements
70Sticker placements
22Habitat scenes
13Generated visuals

Interval

Work since the previous summary.

The work moved from a partial habitat treatment to a complete collection system, then into targeted visual differentiation, room interaction design, and gameplay polish. Each round of feedback narrowed the experience toward a calmer, more coherent underwater identity while removing practical friction uncovered during implementation and testing.

Direction of travel

How the work evolved.

Each step connects the user’s prompt to the practical change it produced.

Expanded

One habitat idea became a complete collection world

Prompt: Roll the split habitat-and-sticker presentation across every reef and replace the equipment-room poster with a front-facing Dive Collection binder, using the preferred teal direction.

Outcome: All seven reefs now use habitat pages. Seventy stickers are distributed across twenty-two scenes with independent environmental scaling, and the teal binder gives the collection a clear physical home in the room.

Refined

Regional habitats gained stronger identities

Prompt: Correct habitat art that felt mismatched or too similar, strengthen the dive-complete hierarchy, explore a tighter room layout, and investigate the slow development screen.

Outcome: The Coral Triangle, Caribbean, Great Barrier Reef, and Pacific shallows received more distinct illustrative scenes. The completion gem and dive-log action became clearer, while expensive export preparation was deferred until it is actually requested.

Integrated

The equipment room became an object-led interface

Prompt: Use the tighter room composition, reduce the binder, connect the ADMIN drawer and room objects to useful actions, add a live gem display, and introduce a ScubaWord plaque.

Outcome: The tighter composition was integrated with five purposeful touch areas. Settings, development tools, collection access, and live gem balance are now expressed through physical objects rather than floating controls.

Polished

Gameplay information became clearer and safer to use

Prompt: Make the plaque open settings, show exactly two word rows, move queued words into place as finds are made, align the Surface button with the reef navigation style, and replace level text with themed progress.

Outcome: The grid now remains stable while its queue advances, hidden words cannot be tapped offscreen, navigation feels consistent, and progress is communicated visually through the dive theme.

What improved

Improvements made.

Evidence-led changes grouped around the product, implementation, design and working process.

A unified reef collection system

Every reef now uses the same habitat-led structure, with seventy collectible stickers arranged across twenty-two underwater scenes.

A physical home for the collection

A compact teal Dive Collection binder replaced the former wall treatment and ties the room directly to collection progress.

More distinctive regional art

New coral-slope, mangrove, open-seagrass, and lagoon scenes reduce repetition while keeping the project’s illustrative visual language.

A stronger completion moment

The gem reward has greater visual emphasis and the dive-log action is now a clear rectangular row with a directional cue.

Faster development tools

Large export data is prepared only when Export is chosen and is processed away from the main interface, removing the earlier opening delay.

A useful equipment-room hub

The chosen tighter framing now supports direct access to settings, development tools, the collection, live gem balance, and branded room detail.

Predictable word-grid behaviour

The visible grid holds exactly two rows, queued words enter as found words leave, and offscreen content no longer receives taps.

Consistent navigation and progress

The Surface control now belongs to the same visual family as other reef navigation, while themed progress replaces plain level text.

Pain points

Friction, constraints and open edges.

Resolved problems are separated from constraints and work that remains open.

Resolved

The habitat treatment was incomplete

Only part of the collection previously used the new habitat presentation, making the wider reef set feel inconsistent.

Resolved

Some regional scenes felt repeated

Similar shoreline and shallow-water compositions weakened the sense of travelling between distinct reef regions.

Resolved

Development tools opened slowly

Preparing a large word-pool export eagerly blocked the screen even when the export was not needed.

Resolved

The word grid clipped and leaked interaction

A third row could appear partially and queued words remained tappable outside the intended visible area.

Process note

Final delivery needed a second approval

The first attempt to share the finished update paused at an approval boundary; a direct follow-up completed the delivery.

Outputs & proof

What was delivered and verified.

The changes were checked through focused automated coverage, full build passes, gameplay journeys, and direct simulator inspection of the updated collection, room, completion, and word-grid states.

Verification record

  • The complete habitat rollout was covered by twenty-seven focused tests and nine interface journeys, with development and production-style builds passing.
  • The regional-art, completion-screen, and development-performance refinement passed twenty-two focused tests and four interface journeys.
  • The integrated equipment room passed eight focused tests and four interface journeys, followed by a visual simulator check.
  • The two-row word grid, queue behaviour, navigation, and themed progress passed ten focused tests and six interface journeys.
  • Generated concepts and final composite views were visually reviewed before implementation choices were accepted.

Key decisions

The teal expedition binder was selected as the collection object because it best matched the established room palette.

Regional habitats remain illustrative rather than documentary, but each now needs an unmistakably different silhouette and environmental structure.

The request for a two-hundred-percent-larger completion gem was applied as three times the original dimensions.

The tighter room framing was chosen, ending near the chair seat so the interactive objects remain prominent.

Useful room actions are represented by physical objects instead of separate floating icons.

The word grid exposes exactly two rows and advances its queue only as found words leave visible positions.

Large export preparation is deferred until the user explicitly starts an export.

Visual checkpoints

The visual record contains three binder directions, six habitat and wildlife studies, three equipment-room layout explorations, and the final integrated room composition. Together they show how broad prompt directions were narrowed into implementation-ready choices.

Next moves & open questions

Current position.

The collection now spans all reefs, regional scenes are easier to distinguish, the equipment room acts as a practical hub, and the core word-grid and completion flows have been polished and verified. The completed update has been shared for publication.

  1. Continue device-scale checksRevisit the densest habitat pages and room touch targets when new devices or layout sizes are introduced.
  2. Extend the same visual disciplineUse distinct silhouettes, physical-world controls, and deferred heavy work as guardrails for future reef and room additions.