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Progress record · ScubaWord

The equipment room now guides the whole journey.

This phase turned the equipment room into a clearer mobile starting point. Tappable objects gained an optional shimmer, the new Help Wanted guide explains the complete play loop, Settings and Help became consistent full-screen destinations, and the safe and globe now share a practical travel shop. Screenshot-led corrections also aligned dive-log and reef imagery, repositioned the visa call to action, and simplified navigation throughout.

ScubaWord 13 September 2026 Equipment room guidance Implemented and checked
4Gameplay guide tabs
7Reef cards refreshed
14Unit checks passed
7Interface journeys passed

Interval

A mobile-first path from the room to the reefs.

The work moved from a small discoverability idea into a broader navigation and guidance pass. Each prompt refined how players understand the room, find help, reach travel purchases, recognise current destination artwork and return consistently from full-screen tools.

Direction of travel

How the work evolved.

Each step connects the user’s prompt to the practical change it produced.

Explored

Make tappable objects discoverable

Prompt: Mock up a shimmer that reveals which areas of the equipment room can be tapped.

Outcome: An interactive concept used a soft sweep of light across each object in turn, with strength controls and an optional development-only hotspot. It established a calmer alternative to permanent labels.

Implemented

Replace desktop behaviour with mobile guidance

Prompt: Remove hover behaviour and confirmation dialogs, make the shimmer optional in Settings, and add a hanging Help Wanted sign that explains navigation, dive modes, gems, collections and Messages stickers.

Outcome: Room objects now open directly, the shimmer preference persists, and the sign opens a permanent gameplay guide. The guide distinguishes owned stickers from wildlife that has only been revealed, and motion-sensitive users are respected.

Corrected

Keep completed-dive artwork current

Prompt: Update the dive-log banner because it no longer matched the newly adopted site imagery.

Outcome: The log now uses the current Field Atlas image for the completed site, matching its briefing while retaining the established banner proportions.

Refined

Use consistent full-screen navigation

Prompt: Present Settings and Help as full-screen pages and use the same round back control as the globe.

Outcome: Both pages now share the equipment-room navigation pattern, matching the back control's size and position and removing redundant Done buttons.

Expanded

Join guidance, support and travel access

Prompt: Reorganise Help into Computer, Dive Collection, Safe and Admin tabs; improve Settings and support information; add visa and passport shopping to the safe and globe; and refresh outdated reef imagery.

Outcome: The guide now mirrors the collection's tab style, Settings groups accessibility, support, version and credits information, and one entitlement-aware travel shop serves both entry points. Already opened reefs are excluded, while full access disables the offers and removes the globe prompt. All seven reef cards use the current habitat artwork.

Polished

Respond to final screenshot feedback

Prompt: Move the globe's visa action to the marked lower position, then make the safe match Settings and remove redundant exit prompts.

Outcome: The travel action no longer competes with reef labels, and the safe now has the same centred heading and round back control as Settings, without Done or Keep diving actions.

What improved

Improvements made.

Evidence-led changes grouped around the product, implementation, design and working process.

Optional room shimmer

A subtle sequential light sweep reveals tappable objects without covering the room in permanent labels, and the saved preference can disable it.

Direct mobile interactions

Room objects now open their destinations immediately, removing hover assumptions and mockup-only confirmation cards.

Help Wanted gameplay guide

A sign integrated into the room provides a discoverable route to guidance on destinations, game types, gems, collections and owned Messages stickers.

Tabbed learning flow

Computer, Dive Collection, Safe and Admin tabs divide the guide into focused topics using a pattern already familiar from the collection screens.

Consistent full-screen tools

Settings and Help now use the same presentation and round back control as the globe, with clearer accessibility behaviour.

Current destination artwork

The completed-dive banner and all seven reef information cards now draw from the latest Field Atlas and habitat imagery.

Shared travel shop

The safe and globe lead to one visa and passport experience that filters owned access and disables offers once every reef is open.

More useful Settings

Accessibility preferences, review and feedback routes, version information, copyright, artwork context and map credits are organised into distinct panels.

Cleaner safe and globe

The globe's visa action moved clear of map labels, while the safe shed redundant exit controls and adopted the same navigation hierarchy as Settings.

Pain points

Friction, constraints and open edges.

Resolved problems are separated from constraints and work that remains open.

Preview limitation

The initial shimmer mockup could not be opened automatically

Local-file browser policy blocked the concept's automated preview, so that first animation was delivered without a visual browser check. The later native implementation was verified in the simulator.

Resolved

Desktop interaction assumptions did not suit mobile

Hover states and confirmation cards added friction to a touch interface. Direct navigation and optional shimmer guidance replaced them.

Resolved

Artwork had drifted out of sync

The dive log and reef information cards still referenced older backgrounds after the Field Atlas refresh. Both now use the current image sources.

Caught in testing

The Settings back control was not exposed correctly

The first full-screen simulator run revealed an accessibility problem with the new back control. It was corrected before the navigation pass was accepted.

Caught in review

The visa action overlapped a reef label

Screenshot review exposed competition between the new travel action and the globe's content. Moving it into the marked lower area restored visual separation.

Production gating

Travel purchases still depend on availability configuration

The new purchase screens were exercised with test data, but production purchasing remains governed by the existing availability setup and should stay unavailable until valid storefront data is supplied.

Outputs & proof

What was delivered and verified.

The refinements were checked through focused unit coverage, complete interface journeys and repeated simulator screenshot review, including persistence, navigation, entitlement states and final placement corrections.

Verification record

  • Seven focused checks passed for direct room navigation, guide presentation and saved shimmer preference.
  • Simulator screenshots confirmed the Help Wanted sign placement, readable guide content and matching dive-mode icons.
  • A build and simulator journey verified that the dive-log banner uses the completed site's current Field Atlas image.
  • Full-screen Settings and Help passed back-navigation checks, including the corrected accessibility exposure and persisted shimmer setting.
  • The larger guidance and travel pass completed 14 unit checks and seven interface journeys.
  • Travel verification covered reef filtering, complete-access disabling and removal of the globe prompt after passport ownership.
  • Final simulator reviews confirmed the lowered visa action and the safe's matching header, back control and navigation behaviour.

Key decisions

Use a soft sequential shimmer as optional guidance instead of hover states or permanent hotspot labels.

Open room destinations directly on tap and reserve explanatory content for the Help Wanted guide.

Describe Messages availability in terms of stickers the player owns, rather than merely revealed wildlife.

Respect Reduced Motion and pause non-essential room animation while another screen is presented.

Use the collection screen's tab pattern to organise the gameplay guide.

Share one entitlement-aware visa and passport shop between the safe and globe.

Remove travel offers when all reefs are open rather than leaving inactive prompts in the globe.

Standardise the round equipment-room back control across globe, Settings, Help and safe screens.

Visual checkpoints

No new generated or edited images were created during this interval. User-supplied screenshots and simulator captures were used as review evidence rather than added to the public visual gallery.

Next moves & open questions

Current position.

The equipment room now teaches and routes the player more effectively, with persistent shimmer control, a tabbed guide, consistent full-screen navigation, current reef imagery and shared travel purchasing entry points. The implementation has been checked locally. Actual purchase availability remains gated by valid production storefront configuration.

  1. Complete live purchase readinessVerify real storefront availability, localised pricing and access states before enabling travel purchases in production.
  2. Run broader accessibility checksExercise the new full-screen pages, guide tabs and shop states with larger text, screen reading and reduced motion.
  3. Review support journeysConfirm the review, feedback and developer-listing destinations behave correctly in a release build on a physical device.
  4. Observe first-use comprehensionTest whether new players notice the Help Wanted sign and understand the room-to-globe-to-dive route without coaching.