SF Rogue
One of the earliest games I enjoyed playing on my old school Amstrad PC1640 was ASCII Rogue. I remember playing this game for hours on end, for a while now I've had the urge to develop my own version.
Roll on a few years, Apple have released the iPhone, more recently they've released SF Symbols.
I'd been mulling over the idea of creating a Rogue app using those symbols, when James Thomson posts this...
Game jam idea:
— James Thomson (@jamesthomson) March 12, 2020
Write a game that only uses images from Apple's SF Symbols icon library. pic.twitter.com/a6ScTnMs6o
Now I'd said it out loud I didn't want someone else beating me to implementing this amazing game idea.
SF Rogue was going to be made, and I was determined to be the one to write it.
I've spent the last 6 weeks completing the game and its now availble in the AppStore
Challenges
Whilst developing the game there were a number of challenges I had to overcome and this series of articles covers the generation of the rooms and connecting them.