About the project
ScubaWord is an iOS-first word-search diving game. Players drag horizontally, vertically or diagonally to find target words, remove letter tiles and reveal the next underwater grid beneath them.
The playable SwiftUI and SpriteKit campaign combines deterministic puzzle generation with tactile selection, animated level transitions, score feedback, accessible motion alternatives and an asset-backed treasure sequence.
Developed in partnership with Codex
Codex has supported the project from requirements and architecture through implementation, gameplay tuning, test coverage, visual development and delivery records. The linked summaries below document that work as a sequence of reviewable product decisions rather than presenting AI involvement as a single undifferentiated claim.
- PlatformNative iPhone app
- TechnologySwift, SwiftUI, SpriteKit and XCTest
- CampaignTen procedurally arranged levels
- WorkflowProduct-led, Codex-assisted engineering
Development records
Codex session summaries
Each record captures a stage of the project: the request, the decisions made, improvements delivered, verification performed and any work still open.
· Combined progress record
From prototype friction to an asset-ready treasure loop
Gameplay composition, score-flight tuning, rapid finale testing and the move from placeholder shapes to catalog-backed collectible rewards.
Read the session summary