ScubaWord app icon showing a scuba diver behind letter tiles

iOS game development · Devpost submission

ScubaWord

An underwater word-search adventure where every solved word clears a path through stacked letter grids and carries the player deeper towards a treasure-filled finale.

View the Devpost submission

About the project

ScubaWord is an iOS-first word-search diving game. Players drag horizontally, vertically or diagonally to find target words, remove letter tiles and reveal the next underwater grid beneath them.

The playable SwiftUI and SpriteKit campaign combines deterministic puzzle generation with tactile selection, animated level transitions, score feedback, accessible motion alternatives and an asset-backed treasure sequence.

Developed in partnership with Codex

Codex has supported the project from requirements and architecture through implementation, gameplay tuning, test coverage, visual development and delivery records. The linked summaries below document that work as a sequence of reviewable product decisions rather than presenting AI involvement as a single undifferentiated claim.

Development records

Codex session summaries

Each record captures a stage of the project: the request, the decisions made, improvements delivered, verification performed and any work still open.

· Combined progress record

From prototype friction to an asset-ready treasure loop

Gameplay composition, score-flight tuning, rapid finale testing and the move from placeholder shapes to catalog-backed collectible rewards.

Read the session summary